

My issues with the poor controls are exacerbated by the inelegant way you need to scour the entire scene for objects to interact with. Overall then, even moving about in any semblance of control is a challenge here. Compounding the poor controls is the way the camera changes positioning between scenes. What this means is that as you hold one direction on the stick to move off screen, when the camera angle changes you’ll need to reorientation your control to keep going in the same direction. Simply moving across a screen feels laborious and challenging as the drops in frame rate amplify an omnipresent control lag to an almost unbearable extent. Syberia 3 stutters and jumps about with visible difficulties. The first and most apparent issue with the game is a frankly shocking frame rate. I’ve no issues with this stuff, in fact take the core of the game out of Syberia 3 and I’m positive it would work well in another scenario, but the way it has all been implemented here is bordering on broken. Almost exactly 13 years later and we now have the final act in the story of Kate Walker, but adventure gaming has moved on in leaps and bounds since 2004 and Syberia 3 seems to be stuck in the past.Īs far as adventure games go Syberia 3 is a fairly traditional one, you’ve direct control over Kate as she goes about her adventure and you must interact with objects and people in order to solve puzzles and progress the story.

Syberia was an interesting property when it was first released in 2002, garnering some decent reviews, and a sequel was released in 2004 which cemented the game as a bit of a cult favourite amongst adventure game fans. Apin PS4 tagged Adventure game / Bad acting / How did this game get made / Performance / Syberia by Steven
